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Advisors & Transfer

CS Advisors:
Computer Science & Informatics (Student Last Names starting with A-Ma)
Flor Martinez
SAL-104
(213) 740-3310
fmmartin@usc.edu

Computer Science & Informatics (Student Last Names starting with Mb-Z)
Art Perez
SAL-104
(213) 740-4779
arturope@usc.edu

USC Computer S……………………………….

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AI的想法整理:现有算法(包括NN)不是AI的解决方案

之前一直在大脑里,并没有具现在文字上,今天和东东聊,终于算是表达出来了,整理如下。

虽然没有什么实际的代码,但是也算是我想做的事情之一吧。

感觉整体AI的发展方向错了,

NGMLcs231ncs224d看完前俩的作业做完大概还是了解的主流机器学习机器学习进入了一种效果好就好的阶段这些方法是问题解的猜测而不是问题的解决方案

虽然不知道具体的解决方案但是例如图像吧我觉得解决方案应该更接近认知的识别而不是对数字的识别,(此处我并不知道该怎么把认知去数学化但是肯定不是对rgb或者灰度值或者32×32样本的卷积去作为认知的特征

有种在数学中迷失的感觉

而且……………………………….

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Sci-fi PackMule Material and Texture & PBR Theory

Substance/Texture

  • Properties/Texture Settings/Display Settings/Viewer Settings
  • World space 可以用来做mask,然后选择top还是bottom
  • Position Map,Top-bottom,Left-Right,选择
    • 不包括high poly的信息
    • 一直是渐变色
  • Color Map 勾选不同颜色的mask
  • curvature map,用来勾选edge、凹进去的地方
  • Thinkness,高低勾选,一般不用
  • 其他的Map也可以作为mask……………………………….

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Workflow 以及什么是Normal Map

Workflow

  1. Concept/rough 3/References 找图片的元素,整合detail
  2. Blockout,粗糙的model然后放到UE里面,看看可以不可以,低精度的,重点是看feel和scale、proportion、camera。Maya/ZBrush
  3. HighPoly – Maya/ZBrush  非常重要,为了bake texture,之后的细节
  4. LowPoly – maya/ZBrush 最后倒入游戏的,要符合要求,performance、poly count。LowPoly box shrink asset into lowpoly,通过t……………………………….

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Materials in UE4

What is a material?

Collection of image files and shaders

Define wood =surface looks like made of wood

like Paint

how light interact with that surface

But can Glow/Transparent

Magical Paint

In UE3

  • Diffuse
  • Specular(某点的亮光)
  • SpecPower

In UE4

  • Base Color
    • surface的基础……………………………….

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Unreal Engine 4.16 Released!

What’s New

Unreal Engine 4.16 includes exciting new rendering and animation features, significant performance improvements for mobile and console platforms, and tons of quality of life enhancements that will make it even easier to make stunning environments and engaging experiences that run smoothl……………………………….

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Why are games fun?

Why are games fun?

Games  elicit specific feelings in their players. We like to experience these feelings:

  • Discovery
  • Power
  • Teamwork
  • Skillfulness
  • Fear
  • More

What is a game?

  • unpredictable
  • player choice affects what happens
  • choice available are created by designers

……………………………….

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